MULTIMEDIA ARTIST

Let’s collaborate to uplift artists and develop their cross-disciplinary works. Whether it’s narrative film, tv, and webseries, or educational eLearning platforms, interactive media and exhibits—I want to tell bold, socially conscious stories and connect with audiences of all ages.

From development and funding applications to distribution and marketing, I support my fellow artists long-term across projects, finding the transmedial potential for their ideas. Helping stories transcend mediums, connect with audiences, and facilitate a life beyond initial release.

Let’s build worlds together! Have an idea for an art piece but aren’t sure how to get it financed or what medium it should be in to reach the right audience? Consult me.

  • Interactive Video Installation, 2018.

    Co-created with Natalia Ramirez & Sofia Munera, in partnership with Elizabeth Miller’s SwampScapes.

    Challenges how our representations of nature impact natural environments. Through the immersion of ecology, field research and art, OSCILLATIONS illustrates the key ecological issues of Montreal's iconic Mont-Royal and the complex symbiotic relationship that exists between the mountain and the city's urban environment.

    • Rogers Recorded / conducted the audio interviews & mixed the soundscapes (Logic Pro X).

    • Edited / color graded the video footage (Premiere Pro).

    • Coordinated the project from research / sourcing materials to negotiating the gallery space & scheduling the piece’s installation over 4 months.

    • With her collaborators, designed / built / installed & dismantled the art piece.

    • Wrote grants for funding & managed the budget.

    • Coded the interactive sculpture & video mapped the projections onto the wall-mounted topographic map (Resolume Arena 4).

  • Social Impact Media Agency, 2020-2021.

    Creative development of interactive eLearning modules, apps, and websites.

    • Worked with clients, developed concepts, performed visual research, wrote storyboards and scripts.

    • Consulted on UX (design, navigation, accessibility, gamification, educational value) in collaboration with graphic and instructional designers.

    • Performed functional and UX based quality assessments of products in collaboration with full-stack and software developers.

    Clients included: World Health Organization, IOM UN Migration, Right To Play, Statistics Canada, Century Initiative, Mighty app, LiUNA Local 183.

  • Multimedia Installation Art, IN DEVELOPMENT 2024

    DOIKAYT – the Yiddish concept of the state of being here – or HERENESS.

    Exploring diasporic Jewish identity and our sense of HOME through personal interviews, map making, and video projection.

ART WORKS